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Curriculum & Teaching
In my work as an author and publisher, I am motivated by a simple, observable truth: many young people — and even some adults — find history boring.
They bridle at the suggestion that they might enjoy time at a museum.
They tolerate the family tour of a historic destination, anxious to get back to their friends both online and off.
The truth is, all they lack is a little context.
History is a collection of great stories: Stories of extraordinary adventures, incredible innovations, revolutionary breakthroughs, horrid acts of injustice. If told well, such tales can capture even the youngest imaginations.
So how can you help #TurnHistoryOn for the young people in your life?
I’m just back from my second teaching visit to the International School of Dusseldorf. It is, without question, my favorite school visit of the year. Not only do I get to share my passion for turning kids on to history with a truly talented and dedicated teaching team, I also get to work with amazing young minds in a world-class learning environment.
There is nothing more rewarding than seeing light bulbs going on before your very eyes. And this happens on a regular basis at ISD!
You can read about my mandate with Grade 7 here. I also worked with Grade 6 students to give them a taste of what’s to come next year when they, too, will be asked to mash historical research up with digital storytelling to create interactive historical narratives of their own invention.
I am proud and honored to be part of such a 21st century interdisciplinary educational program. And I enjoyed enlisting my ISD colleagues in our search these past eight months for the keys to unlocking history for kids.
Next week I’m heading to the International School of Dusseldorf for a second year. It’s a dream job. The ISD humanities teachers and I will be turning students on to how to Turn History On.
We will guide young minds in combining factual research and creative writing to produce tales of historical fiction.
And if that weren’t already excellence enough, we will then direct students in how to publish their masterpieces as interactive digital books!
Research + Storytelling + Technology = TURNING HISTORY ON
In last week’s blog and newsletter, Caitlin and I celebrated the release of Assassin’s Creed Unity, highlighting how AC and Time Traveler Tours & Tales both To Turn History On. Taking the slogan “history is our playground” as their starting point, Assassin’s Creed developers combine historical research, high art graphics, and state-of-the-industry gaming technology to put users into history. Literally. It’s really quite cool.
But while wandering their magical tours through time – from the Middle Ages to the Italian Renaissance, the American and French Revolutions – I found myself wondering,
Did history not include women?
AC's cast of playable protagonists (the one through which users experience the storyworld) are fictional. On their quests, they meet such fascinating historical figures as Richard the Lionheart, Leonardo da Vinci and Niccolò Machiavelli, George Washington, Benjamin Franklin, and Benedict Arnold, Napoleon Bonaparte, Maximilien Robespierre, and the Marquis de Sade.
There is only one woman character in Assassin’s Creed Unity: Elise de la Serre. She, too, is fictional, the childhood friend and sometime love interest of the main, and only playable character, Arno Victor Dorian. Now we’ll admit she is no shrinking violet. She brandishes a weapon along with Arno, being on a revenge quest of her own. And while she cuts a very sexy figure, she does appear on screen fully clothed.
But to be a non-playable character means that Elise cannot act upon the storyworld. She's merely window dressing, part of the background story, scripted and fed to us whenever we, as Arno, wander down the appropriate rabbit hole that, like Dumbledore’s pensieve, triggers the memory that Arno, and we, need to collect the clues and knowledge necessary to complete his mission.
As it turns out, compared to most female video games characters Elise has it pretty good. Indeed, thanks to the swift education provided yours truly by the #gamergate loudmouths and such whip-smart objects of their scorn as Anita Sarkeesian, I have recently learned that in video game culture female characters are more often objects of male desire. "Damsels in distress in very little dress," as I have dubbed them, they exist in their storyworlds as possessions withheld from their playable male sidekicks or victims to be saved from the evil villain. More often than not, they endure serious misogynist abuse waiting for their hero-princes to level up and free them. Sometimes, many times, their only escape is death, usually execution style.
Those of you familiar with the story of Beware Madame la Guillotine will, I hope, agree that one very cool factual female assassin from Revolutionary France fame, Charlotte Corday, would have made an excellent member of the Unity cast.
Just for fun, I did a quick Google search to see if I could turn up any discussion as to why she didn’t make the cut. Here’s what I found on GameSkinny:
Earlier this year, Ubisoft’s creative director Alex Amanico told Polygon that playable female assassins were cut from Assassin’s Creed Unity due to “the reality of production”...
I’m sorry, but what does that even mean? That it takes a different technology to make a female character run at stealth speed than a male one? I doubt it.
And when Wired.co.uk asked Ubisoft’s in-house historian, Maxime Durand, if the AC series is “somewhat limited in creating female protagonists by the fact that much of human history hasn't been great for women?” he responded,
You're right -- it was difficult to be a woman and the presence of women was much more restricted than it is now.